I think I'm finished with the cover illustration for my next adventure for publication. I may tweak it some between now and when I upload it, but I'm fairly satisfied with the image and it's already pretty close to the limits of my drawing/Photoshop skills. I really struggled to draw proper leaf piles, so I ended up using a special brush to paint in the leaf patterns. I like the result, but it feels like I cheated a little.
The manuscript is complete, but the adventure will have a total of 5 (possibly 6) illustrations and a diagram that explains how a certain magical effect works. This is the most art I've ever done for an adventure and I'm just not that consistently productive with doing the work (another reason why the leaf dilemma was so daunting...there's a LOT of it).
I'm finishing up the black-and-white illustration of the adventure's antagonist that I posted blue-lines for in the previous post. That image and the cover are two of the art pieces, while the other 3 depict some of the new monsters in the adventure: A trio of magically-mutated insects that serve the hive's master. The two bugs below are a "warrior" (a mutated giant warrior ant) and a "worker" (a mutated giant fire beetle).
There is also a mutated giant wasp with hypnotic wings that I'm working to finish. The potential sixth piece would depict some unique fungi found within the hive. I'm on the fence about drawing it, but it could be a nice reference piece to show players and wouldn't be too difficult or time-consuming to do, so if I get the gumption I will.
Oh, also, Bryce over at tenfootpole.org reviewed Level 1 of the Hurricane Dungeon and gave it a "No Regerts," with room for improvement if he likes the other levels. I'm not sure he realized that the first 7 levels (now 8 as of this post) are all available, and he only grabbed Level 1. I was really pleased that he recognized my intent to replicate a dungeon experience from the early days, the kinds of adventures I made and played as a kid back in the early 80s.
The numbers start to taper off for the more recently released levels, but the early levels have around 250 downloads each, which is awesome. The final level will post next Friday and I anticipate releasing Bugspittle's Hive before the month is out. I'm still trying to put together a playtest group for my Adventure Site Contest IV submission, so I'll turn that in some time in November or December, and that will probably be it for the year. I hoped to release 6 adventures this year, and the ASCIV submission will be #6, so I think that counts as a win.
I have two other adventures mostly ready for release in early 2027, and then a list of 8 others on deck to convert to OSRIC and format. Finally, I've gotten some requests to compile the Hurricane Dungeon into one volume, which I may undertake, maybe with some new material and corrections for a few typos that somehow got through editing. I am also considering creating the levels for the Empress's Ivory Tower, which is referenced throughout the dungeon but doesn't yet exist as a manuscript (or even a map).
When I was creating the dungeon just for me, I didn't worry about resolving all those hints and clues concerning the Empress and her entourage, but now that so many people have it in their hands, I feel like I should make a run at wrapping up the threads. I worked out HOW to open the portal into the tower, but not what was inside. My thought is to hand-draw the tower levels in the same style, the tower being an extra-dimensional space that can house a much larger area inside, and then stocking it in the same way I did with the regular levels, but for players from 9th to 12th level.











