I'm currently working on a couple of projects. I'm in the final review/fine-tuning phase of my next adventure for publication. It's an adventure I wrote probably 20 years ago. It was before I returned to D&D with the 5e playtest because the original manuscript was designed for my homebrew ruleset (built upon Bard Games' super-fun Arcanum series).
The adventure is set in the burnt-out ruins of a holy chapel in which the past fire hid a terrible secret about the goings-on there. The location was in my long-running King's Realm campaign, which was a Northern European/Arthurian setting, so the site's layout is very much based on a Christian chapel. This campaign wasn't explicitly "real-world" so the religion wasn't a Christian one, but it was monotheistic and similar to the CoE's organization, the king asserted Divine Right, etc. The "modern" religion of the Realm was also predated by a pagan religion that worshiped nature (and regarded the fey and elvenkind as holy). I poured two decades of creative energy into this world, so it had a lot of flavor and internal logic.
That was the first difficulty of converting this adventure into a publishable form. The events surrounding the chapel adventure were part of an ongoing thread that made total sense in the context of the whole campaign, but was meaningless padding without the context. I want my published adventures to be as modular as possible to give the DM maximum flexibility in inserting it into their campaign, so I had to strip out a lot of the adventure's background material and boil the "story" down to its core elements (the latter part wasn't actually that difficult). With the details toned down, I think many of the semi-Christian analogues to the adventure's flavor can be adapted easily to the DM's world.
In adapting the adventure to OSRIC, I've had to convert some of the mechanical elements to fit the system, but also expanded the material slightly. It's now a tight little adventure site with a pretty simple "plot" and a tidy resolution. It's a perfect side-quest or "on-the-road" adventure for cleric and paladins, but I did have to create some new hooks to make it palatable for more mercenary-type parties.
The manuscript is done but being edited, I'm finishing the fine details of the updated maps, and I still need to do a cover illustration, but my goal is to have the adventure done and published by the end of April. It's currently titled "The Haunted Chapel" which was all I needed for my own campaign purposes, but I'm thinking it might need a more evocative title to draw some attention. Then again, the simplicity lends itself to the modular design and I don't want to step on the DM's ability to adapt the adventure. It is after all, in fact, a haunted chapel.
My second project is partly for fun, partly for a future potential campaign. I discussed a bit of inspiration in a previous post, surrounding an idea to consolidate lots of my old kilo- and mega-dungeon material into a single creative concept. I'm calling it "Below Gwarnath" and its shaping up to be fun project.
Initially intended as an OSRIC demo for one of my legacy 5e players, I used the random dungeon generation tables in OSRIC to develop a sample dungeon map for my friend to bang around in and test drive the system. I first drew the map in Roll20 and was surprisingly pleased with the results so I then converted it into my house style in Photoshop (and added a few routes off the map, with the intention of expanding it). And expand it I have.









