Continuing my series on creating this megadungeon, this is the seventh map I drew during the power outage, which became Level 5. Again, this is because I wanted to keep the "finished" levels and the cavern levels together (with the caves being the lowest levels). The original map feels a little uninspired compared to the others, though it is probably a more "classic" dungeon layout.
I had already connected the staircase up to Level 4, and I lined up the stairs down to an area on the map I was using for Level 6. That map for Level 6 also contained a staircase up in a different location, so I had to figure out that connection as well. The stocking rolls for Level 4 had also indicated two stairs, a pit shaft, and a trap door and ladder leading to this level, but I had already placed those by the time I began work on Level 5. Finally, my stocking rolls for Level 5 included an additional two staircases and a chimney exiting down from here. Once I added those access routes, along with the room key numbers, a title, and shading, the level looks like this:
My content stocking rolls (for a 35-room dungeon level) came up with the following results:
–Empty: 11 (31% / 35%)
–Monster: 4 (11.5% / 20%)
–Monster + Treasure: 11 (31% / 25%)
–Stairs: 3 (9% / 5%)
–Trick/Trap: 5 (14% / 5%)
–Treasure: 1 (3% / 5%)
The
first % number is the percentage of the actual content rolls; the
second % number is the typical expected percentage spread (per OSRIC
guidelines).

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