Saturday, March 23, 2024

The Temple of Oblivion – Part 1: The Temple Valley

When I was bringing my first 5e campaign to a close, the PCs were trying to rid themselves of a curse they had acquired after finding and removing an evil idol from a warded vault deep beneath the earth (intending to have it destroyed). The idol depicted a tentacled, demonic figure that they could not rid themselves of—no matter what they did or where they tried to leave it, it always reappeared among their belongings.

Part of the curse revealed the party's location to sinister beings from beyond (mind flayers) who sent their minions to attempt to retrieve it. These minions included gnolls, frog-demons (slaad), and members of the Cult of Khoss. The cult misguidedly thought they could subvert the mind flayers to their cause, but soon found themselves under the thrall of the alien geniuses.

A faction of the cultists who remained free of the mind flayers' control made contact with the PCs and divulged that the mind flayers' base of operations (and the source of the idol's cursed power) lay within the Howling Hills of northwestern Remedios, among the ruins of an ancient civilization that once worshipped the mind flayers. The cultists provided the party with another piece of crucial information: The mind flayers already possessed two similar idols, but needed the party's third idol to open a portal to their beyond-realm, through which "something" would emerge to conquer this world.

Finally, the cultists gave the party directions to the site. The cultists' plan was to convince the party to go to the temple and do the dirty work of wiping out the mind flayers (or at least distracting them) while they freed their enthralled comrades and escaped the area. Whether the party succeeded or not was irrelevant to the cult (Glorious chaos!); they simply wanted to extract themselves from a situation that had gotten out of their control. This was the background for the campaign's grand finale.

Friday, March 22, 2024

Adventure Site Contest

Ben Gibson over at Coldlight Press hosted an adventure contest for short, 2-page scenarios, so I entered a 1e/OSRIC version of an ettercap lair, titled: Etta Capp's Cottage

I posted my 5e version of this "lurid lair" a few years ago, but reworked it to not only convert the adventure to a different system, but also to trim out and adapt the writeup to fit the contest guidelines (and fix a few map details). The contest version isn't dramatically different than the original, but I had to lose some of the details (most of which were either campaign-specific or backstory bits that weren't essential to running the scenario).

With judging complete, I didn't win the contest, but my adventure was selected for inclusion in a for-free publication on itch.io in the future. Congratulations to the contest winners, and thanks, Ben, for hosting the contest...it's always fun to share my work with others and get feedback to improve my dungeon design.

Here is Ben's review of the adventure, along with reviews from contest judges EOTB and Owen Edwards YT channel (review starts at 16:52).

When I first posted the 5e version, my players had avoided the encounter initially, but they returned to it a few sessions later and vanquished the ettercap-matron. I also included the encounter in my Badlands campaign (modified to fit the desert-canyon locale) for a different group of players, and ran a hastily-converted version for an OSRIC one-shot. The two versions are very different, gameplay-wise, but the creepiness of the adventure setting really worked on all the players.

Here is the 1e/OSRIC version I submitted if anyone wants to download a copy, but I encourage everyone to pick up the Adventure Sites publication from Coldlight Press once it's released. It sounds like there were some great entries and I can't wait to get a look for myself.

Owlbear Hill — Adventure Site Contest 2 Post-Mortem

My reviews of submissions for the Adventure Site Contest 2 are complete, my scores are turned in, and I've spent some time reflecting o...