Dozens of ancient skeletons are laid out on straw mats lining the dusty floor.
- Skeletons. When the secret door opens (whether by pushing it open or by triggering the eastern pressure plate in area 1), 3d3 brittle skeletons rise immediately and attack, entering area 1 if necessary. Each round thereafter, 1d3 more skeletons rise and join them until all have animated (30 total).
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New Monsters
Brittle SkeletonMedium undead, neutral
AC 12 (no armor)
HP 1
Speed 30
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 6 (-2) 8 (-1) 5 (-3)
Vulnerabilities. Bludgeoning
Damage Resistances. Piercing
Damage Immunities. Poison
Condition Immunities. Exhaustion, Poisoned
Senses. Darkvision 60 ft., Passive Perception 10
CR 1/8 (25 XP)
Proficiency. +0
Actions
–Bony Claw. Melee Weapon Attack: +2, Reach 5 ft., one target, Hit: 4 (1d4+2) slashing.
–Push-through. When faced with a line of enemies, a brittle skeleton can use its Action to throw itself against an opponent’s space, breaking apart into its constituent bones and then reforming on the other side. The brittle skeleton can only move up to 10 ft. in this manner, but can do so through spaces controlled by another creature.
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