Wednesday, January 31, 2024

The Dolmen Tomb – Area 9: Slaves' Crypt

Dozens of ancient skeletons are laid out on straw mats lining the dusty floor.

  • Skeletons. When the secret door opens (whether by pushing it open or by triggering the eastern pressure plate in area 1), 3d3 brittle skeletons rise immediately and attack, entering area 1 if necessary. Each round thereafter, 1d3 more skeletons rise and join them until all have animated (30 total).
     

>> Area 10: Altar Room

__________

 New Monsters

Brittle Skeleton
Medium undead, neutral
AC 12 (no armor)
HP 1
Speed 30

STR        DEX        CON        INT      WIS        CHA
10 (+0)    14 (+2)    10 (+0)     6 (-2)     8 (-1)      5 (-3)

Vulnerabilities. Bludgeoning
Damage Resistances. Piercing
Damage Immunities. Poison
Condition Immunities. Exhaustion, Poisoned
Senses. Darkvision 60 ft., Passive Perception 10
CR 1/8 (25 XP)
Proficiency. +0

–Loosely-Assembled. Because they are a collection of barely-held together bones, a brittle skeleton can pass through a Small opening or an ally’s space without penalty. Two brittle skeletons can occupy and fight in the same space without being considered prone.

Actions 

Bony Claw. Melee Weapon Attack: +2, Reach 5 ft., one target, Hit: 4 (1d4+2) slashing.

Push-through. When faced with a line of enemies, a brittle skeleton can use its Action to throw itself against an opponent’s space, breaking apart into its constituent bones and then reforming on the other side. The brittle skeleton can only move up to 10 ft. in this manner, but can do so through spaces controlled by another creature.

No comments:

Post a Comment

Rotting Effects in D&D

As I re-acquaint myself with the rules of Basic / Advanced D&D , I'm remembering some of the odd bits and pieces of the game that we...