Tuesday, May 26, 2026

Below Gwarnath – Level 1 Map Progress

I've finished mapping zones L, M, and N, and am finishing up zone O. I've been documenting the actual process of generating the random dungeon, recording my rolls and accounting for my creative decisions. I thought I would write a step-by-step tutorial for using the system, and I'm taking plenty of screenshots to show how the dungeon map evolves with the rolls.

I'm really impressed at how much interesting architecture you can create with just 24 short tables, and I'm sorry I didn't figure out how to use them earlier in my DMing career. The tutorial is already pretty long, so I'll probably break it into several smaller entries, which I'll start posting soon. As with my earlier progress posts, the map is too big for blogger, so this is a lower-res image. A full-size (7200 x 7200 px) image can be found here.


The basic concept I'm developing for this campaign is that the dungeon levels beneath the ruined city are not built to be a deliberate maze, but are simply the basements and sub-basements of Gwarnath which have been compressed under eons of construction layers, and broken by tremors and shifting earth, forming a disjointed, labyrinthine complex.

There have ended up being lots of circular rooms and chambers on this level, which I imagine are the bases of the city's once-soaring towers. For this level, all the stairs and shafts that "go up one level" on the table emerge into the ruins. Once this level map is complete, I'll use those routes and some of the other interesting features to anchor a map of the city ruins above, which I'll draw next. 

My immediate goal is to have the city level and at least 2 dungeon levels completed by Fall, when I will likely be ready to start the campaign. I still haven't decided if this will be for my Roll20 guys or my tabletop girls (or maybe both on different nights...it might be fun to have competing parties).

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Below Gwarnath – Level 1 Map Progress

I've finished mapping zones L, M, and N, and am finishing up zone O. I've been documenting the actual process of generating the rand...