Saturday, August 1, 2026

Below Gwarnath – Map Generation Walk-through (Part 2)

Okay, so this is where we left things in Part 1 of mapping Zone O.

I decided to move to the northeast door to start resolving that route into this zone (from Zone K). No particular reason other than to take a fresh direction. Doors also have a different dynamic than passages, so let's see what happens.

The roll to determine what's behind the door on Table 20 results in a '3' = "Parallel Passage." Checking the passage width on Table 22 is a '12' = "10' wide." Rolling a d4+2 roll to determine length came up a '2+2' = "40' long." Since it's a 40' long passage, we roll 1d4 to determine which 10' segment the door is located in, resulting in a '3' = the 30' section. This series of rolls means the passage runs east 20' from the door, and 10' to the west. We'll roll at either end to see what's next (although we're running out of room to the W due to the big circular room).

Rolling on Table 18 for the west branch comes up a '12' = "Side Passage." A follow-up roll on Table 21 is a '2' = "Left 90 degrees" (perfect!) A d3 roll for length results in a '1' = "10' long." Rolling on Table 18 for the east branch comes up a '15' = "Stairs." A follow-up roll on Table 13 is a '9' = "Up 1 level." This route will take the party back topside into the city ruins.


Below Gwarnath – Map Generation Walk-through (Part 2)

Okay, so this is where we left things in Part 1 of mapping Zone O. I decided to move to the northeast door to start resolving that route i...