Tuesday, August 25, 2026

Bergummo's Tower Is a Silver Best Seller!

My first published OSRIC adventure, Bergummo's Tower, is now certified Silver on DriveThru RPG after 8 months. Aethelberd's Tomb and The Heart of St. Althus are both closing in on Copper status as well. (UPDATE: A day later and Aethelberd's Tomb has made Copper!) When I started this, I had hoped to sell a few here and there, but all the three adventures I put up so far have seen good reviews and steady sales. I owe Bryce over at tenfootpole.org a few beers because every time he reviews one I get a big uptick in sales.

To be sure, I'm not lighting the gaming world on fire and I certainly can't retire on the income, but it's nice to know my creative output has found some interest among other DMs. I wish I could hear how they played out for different parties.

I've been playing D&D in some form since I was 13, and I'll be 60 next year. There are few things that have been as big a constant in my life as this hobby. I had dreams of making a living doing this when I was a kid, so being able to contribute something to the game, even if its leaving just a teeny-tiny mark, feels pretty good.

I have a fourth adventure that I'm almost ready to put out, but real-life projects are soaking up much of my writing time. Adventures 5 and 6 are waiting in the wings as well. My goal was to put out six this year, but I think I'll be hard-pressed to meet that at this point. I *should* be able to get adventure #5 out by year's end, though.

I've also got my entry for Ben Gibson's Adventure Site Contest IV completed, even though the submissions don't start until November. It's called, "OGRERAHK", and it is, indeed, a lair full of ogres in a big rock. It's a wholly new adventure that I hope to playtest in coming weeks, then I can fine-tune it and be contest-ready by the fall. Here's a sneak preview of level 1.


I'm on the short-list (or, rather, the short-bus) again for judging this year's contest. I had a great time judging ASCII, but I think I'll take a different approach to the written reviews this go-around. Previously, I took a super-deep dive into each one but I'm not sure how useful the results were. It's not that I minded going that in-depth, it just took a long time to do each review and I don't have a lot of that to spare these days. Especially given that we could have upwards of 40 to 50 entries this year (if the growth trend holds up). I'm excited to get my hands on a bunch of freshly-minted adventures, though.

Friday, August 14, 2026

Below Gwarnath – Level 1 Map Complete

The Level 1 map is fully generated. I actually completed it back in July, but I wanted to get my dungeon generation walkthrough posts completed before I showed the finished piece. I still haven't decided on doing a walkthrough post of the mapping rolls for Zone P. Those posts are quite a bit of labor and I'm not sure it would add anything to what I've already written. My real-life project is taking up a ton of my time and I still have a lot of work to do if I'm going to launch this campaign in the fall.

Anyhoo, here's the finished map. As with my earlier progress posts, the actual map image is too big for blogger, so this is a lower-res (1500 x 1500 px) image. A full-size (7200 x 7200 px) image can be found here.

I still need a surface map and a map for Level 2, plus I need to stock everything, but I'm not done with my monster and treasure tables. I mean, I could start right now if I needed to and just wing it, but I like to be more prepared than this, especially when I'm introducing sci-fi elements to a non-traditional fantasy setting. I want to set all this up properly so my players understand what's going on and can quickly grasp how to get started.

Very happy with how this map turned out and I'm really impressed by how well the tables work. I used to dismiss those random tables as kind of pointless, but it sure was fun watching the dungeon unfold before me. I can't wait to stock it and then throw my players into the fray.

Monday, August 10, 2026

Below Gwarnath: Bestiary – Converting "All the Worlds' Monsters" to OSRIC (Part 3)

 


Continuing my series of posts about the conversion of entries from Chaosiums' All the Worlds' Monsters, a 3-volume set of creatures published in the late 70s.

Part 1 | Part 2

This post will deal with the level 1* creatures from ATWM Volume III (*according to the internal logic of whatever game ATWM is playing... so far, I've found little correlation between AD&D's standards and ATWM's outcomes). The creatures on that list are as follows:

  • Cuddle
  • Death Seed 
  • Demon, Succubus (Simplistic)
  • Demon, Basic (0th Level)
  • Demon, Basic (1st Level)
  • Dingo
  • Four-Eyed Hig
  • Golem, Mud
  • Hell Sprite
  • Hush Puppy
  • Khirra
  • Possessor
  • Titterer

There's a few interesting ones here on quick read-through, so hopes are high that I can pull some decent monsters out of this batch. I have encountered hush puppies and hell sprites in my capacity as a player back in the 80s, whilst adventuring in the depths of the mega-dungeon, Darconea. Let's get to it...

Saturday, August 1, 2026

Below Gwarnath – Map Generation Walk-through (Part 2)

Okay, so this is where we left things in Part 1 of mapping Zone O.

I decided to move to the northeast door to start resolving that route into this zone (from Zone K). No particular reason other than to take a fresh direction. Doors also have a different dynamic than passages, so let's see what happens.

The roll to determine what's behind the door on Table 20 results in a '3' = "Parallel Passage." Checking the passage width on Table 22 is a '12' = "10' wide." Rolling a d4+2 roll to determine length came up a '2+2' = "40' long." Since it's a 40' long passage, we roll 1d4 to determine which 10' segment the door is located in, resulting in a '3' = the 30' section. This series of rolls means the passage runs east 20' from the door, and 10' to the west. We'll roll at either end to see what's next (although we're running out of room to the W due to the big circular room).

Rolling on Table 18 for the west branch comes up a '12' = "Side Passage." A follow-up roll on Table 21 is a '2' = "Left 90 degrees" (perfect!) A d3 roll for length results in a '1' = "10' long." Rolling on Table 18 for the east branch comes up a '15' = "Stairs." A follow-up roll on Table 13 is a '9' = "Up 1 level." This route will take the party back topside into the city ruins.


Bergummo's Tower Is a Silver Best Seller!

My first published OSRIC adventure, Bergummo's Tower , is now certified Silver on DriveThru RPG after 8 months. Aethelberd's Tomb a...